As stamina decreases, your character will mop his brow, land butt-down on the floor, then finally wobble and collapse with a blue tinge on his face to indicate that he has run out of stamina. When your character runs out of stamina and fatigue, you will see him perform animations. In other words, negative fatigue is a good thing, like golf. In the list overleaf, + numbers indicate foods that add to stamina, and – numbers indicate foods that reduce fatigue. The fact that these bars are different means that certain actions can deplete or replenish both bars to the same or different degree.
When you run out of stamina and start burning through fatigue, your invisible blue fatigue bar fills, and when it reaches the top, your character passes out. Once it is all gone, imagine that you burn energy reserves, running yourself into the ground – that’s fatigue. Stamina is energy that is used up by using tools.
HARVEST MOON FRIENDS OF MINERAL TOWN SWITCH FULL
Think of stamina as being one full green bar, and fatigue as being one empty blue bar. Stamina and fatigue are connected, but separate. Stamina and fatigue in Harvest Moon FoMT explained: Skip to the bottom of the page to see lists of stamina / fatigue replenishing values. In this walkthrough, I explain stamina and fatigue, and list the values of stamina and fatigue replenishing items. Its complexity makes for a number of challenges certainly not found in A Wonderful Life on the Gamecube, for example. Harvest Moon: Friends of Mineral Town is a classic Harvest Moon on the GBA and one of the best in the franchise.